Novel Name : Epic Of Ice Dragon: Reborn As An Ice Dragon With A System

Epic Of Ice Dragon: Reborn As An Ice Dragon With A System Chapter 236: Getting Ready For The Rank 3 Dungeon

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Chapter 236: Getting Ready For The Rank 3 Dungeon

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[Day 140]

We rested for a few days while fully preparing to go to the dungeon.

I had taken a few visits into the town this time around, as I had to negotiate the way to enter the dungeon.

The Elders seemed to not mind after I paid for the entrance, we were allowed in for a whole week, and then I had to buy again.

Of course, a week of pass into this high-level dungeon didn't cost cheap, it was around 5 million Mana Stones.

Nothing to scoff at and it was honestly ridiculous, I felt like they were ripping us off, but the gains will be worth it.

Oh, how did I get enough money? Every day slime clones are making new items using my Icesmith and Crafting Skills, so it was possible to make something up these days, and constantly sell batches of equipment every day.

I had considered selling my own scales, or potions with my blood, but that would give us away so I decided to sell byproducts of them being used as ingredients, therefore, equipment without much power aside from the basics being infused into it worked just well.

I had also tested the waters and sold a Spatial Leather Inventory Bag for approximately 600k Mana Stones, that one lady that always bought everything was filthy rich, she apparently was a powerful member of a family, she held a lot of money and invested the capital of her family into buying my stuff, she had sold it all every time I come back to sell her more.

She even said that they were using this equipment to give it to newbies so they could be able to easily defeat monsters of their same rank, kind of like babysitting them.

Well, whatever's the case, that equipment was made by me, and I as the creator didn't let them without surprises, such as an automatic destruction rune that responds to my command.

If these people ever try to attack me with the same things I make, they'll die a painful death, that's for sure.

And even more, as I sold such items every day, I accumulated great capital.

Of course, I wasn't doing it all the time by myself, I have already made a new true-looking clone that goes to sell her the stuff with a group of my sect members before diving into the Rank 1 Dungeon, which has become a daily routine for meat to feed our growing population.

With this, I had made approximately 6 million through all these days of just selling items, so I had to invest it mostly into this, but don't worry, it won't go awry, a week in the Rank 3 Dungeon won't be lasted, not at all!

I will grind, GRIND LIKE THERE'S NO TOMORROW.

Anyways, the mass production of cultivation potions is still in development, but I am planning on using Icesmith and Crafting, alongside Alchemy Magic to make a special artifact that can generate them automatically by just pouring the ingredients into it.

But first I need to figure out the advanced inner workings within it. Icesmith doesn't just make whatever I wish for, and intricated alchemy artifact that does very intricate stuff is very different than just a spear infused with a lot of mana and power that has a piece of my soul, very different, in fact.

So due to this, I have to make the item piece by piece and then assemble it together through a lot of magic power. It is a complicated thing to do, so it will take its time to get done with, but I've increased a bit the number of laboratory clones, while also beginning to introduce those with talents into alchemy, using special Alchemy Bracelets I've created, which grant the user the ability to use Alchemy Magic. I made these through Ice Smith and by infusing the Alchemy Magic and Synthesis Skills into them. They would sell well too, but these are only for us.

With this new increase in non-combatants that grew interested in this, the amount of alchemists has more than doubled, and there's way more personal than before!

I've also made a specialized crafting team that uses Rings infused with the Crafting Ability, and there are new chef assistants with the Cooking Skill infused into their necklaces.

The investigation of the Undead has gone fine too, unlike how Necromancers are in games, in this world you can't just bring Undead out of thin air, I gotta have some corpses and souls, souls willing to obey me.

I am still trying to make something of a death charm to make them obey me, but unlike a certain Dhampir boy from Earth's Light Novels, Undead Souls don't seem particularly fond of me!

It honestly depresses me a bit, I seem to have a terrible charm with dead spirits unless they feel very grateful like the girls that I rescued from Azahunn…

And talking about them, they had been grinding and cultivating, so they got and evolved into higher stages, I used their material bodies to do some experiments which they were willing to take, and I ended reinforcing them and making them even stronger.

The mannequin ice golems, which looked like beautiful mannequins made of ice resembling a very thin woman, and the ice beasts, received the ability to fly after I infused Float Runes into them, and their power was enhanced with many other runes.

This is the advantage that they have as material-based beings, unlike us who cannot even do such a thing yet into our own bodies, sadly!

After their enhancement and renewal as powerful warriors, they had been going around the wilderness hunting and trying to not be seen by hunters. I had planned to introduce them as some sort of spirits or something, maybe summon magic is not as rare? Hopefully?

I mean, an ice mage without his own ice golem is not really an ice mage then! You gotta have the ice golem army and snow beast army behind me, or it won't feel real…

Anyways, for now, things were mostly done.

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